Exploring the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph

The Fallout TV series is back to streaming services, and it's fair to say that viewers were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture multiple facets of the gamer's experience.

We followed vault-dweller Lucy, attempting to act with integrity and learning that the ruined world made that exceptionally challenging; Max, the militant faction rookie, who starts doubting his faction's leadership and unleashes a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the irradiated wilderness.

Building Anticipation for Season Two

The debut season's finale unveiled a major secret about who helped cause the nuclear war that trapped a society in bomb-proof bunkers for an extended period. It also left plenty of questions open for the upcoming chapter – and, on this occasion, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the reception to the show, so this time people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate iconic highway feeling of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its creators prioritized real props and sets were built, echoing the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to feel like it’s real.”

Indeed, almost everything you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by skilled directors who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the universe is evident in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This format will foster a altered weekly discussion, something the team themselves are eager to observe.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”

Andrew Fernandez
Andrew Fernandez

A passionate gaming journalist with over a decade of experience covering esports and indie game developments.